struct hiro::shader::Material
Overview
Properties of a simple phong material. More…
#include <ShaderApi.h> struct Material { // fields cogs::Color3f color { cogs::color::GRAY70 }; float specular { 0.5f }; float shininess { 60.0f }; bool metallic { false }; uint8_t __padding0 { 0 }; uint16_t __padding1 { 0 }; bool use_lighting { true }; uint8_t __padding2 { 0 }; uint16_t __padding3 { 0 }; // construction Material(); Material(const cogs::Color3f& col); };
Detailed Documentation
Properties of a simple phong material.
Fields
cogs::Color3f color { cogs::color::GRAY70 }
Defines material color.
float specular { 0.5f }
Intensity of specular reflection. Should be in range <0,1>.
float shininess { 60.0f }
Phong shininess parameter. Bigger values result in smaller specular reflections.
bool metallic { false }
When a material is metallic, it uses only colored specular component.
bool use_lighting { true }
Can be used to disable lighting and colorize the output with unmodified material color.
Construction
Material()
Creates a default material.
Material(const cogs::Color3f& col)
Creates a default material with a specified color.