struct hiro::shader::MatAndInv

Overview

Matrix and its inverse. More…

#include <ShaderApi.h>

struct MatAndInv {
    // fields

    glm::mat4 matrix { 1.0f };
    glm::mat4 inverse { 1.0f };

    // construction

    MatAndInv(const glm::mat4& mat);
};

Detailed Documentation

Matrix and its inverse.

Construction

MatAndInv(const glm::mat4& mat)

Initializes the structure by setting a matrix to the specified and calculating inverse.