struct hiro::shader::MatAndInv
Overview
Matrix and its inverse. More…
#include <ShaderApi.h> struct MatAndInv { // fields glm::mat4 matrix { 1.0f }; glm::mat4 inverse { 1.0f }; // construction MatAndInv(const glm::mat4& mat); };
Detailed Documentation
Matrix and its inverse.
Construction
MatAndInv(const glm::mat4& mat)
Initializes the structure by setting a matrix to the specified and calculating inverse.