struct hiro::draw::RenderSystem::SceneData

struct SceneData {
    // fields

    glm::mat4 projection;
    glm::mat4 projection_inverse;
    int32_t camera_id;
    glm::vec3 padding0;
    glm::ivec4 light_ids;
    glm::ivec2 resolution;
    glm::vec2 padding1;
};