struct hiro::draw::RenderSystem::SceneData
struct SceneData { // fields glm::mat4 projection; glm::mat4 projection_inverse; int32_t camera_id; glm::vec3 padding0; glm::ivec4 light_ids; glm::ivec2 resolution; glm::vec2 padding1; };
struct SceneData { // fields glm::mat4 projection; glm::mat4 projection_inverse; int32_t camera_id; glm::vec3 padding0; glm::ivec4 light_ids; glm::ivec2 resolution; glm::vec2 padding1; };