struct hiro::draw::FacesStyle
Overview
Face rendering stylization. More…
#include <ElementRenderer.h> struct FacesStyle { // enums enum NormalSource; // fields bool back_face_culling = false; bool wireframe = false; hiro::shader::Material material; hiro::draw::ColorSource color_source = hiro::draw::ColorSource::material; glw::PTexture2D albedo_texture = nullptr; hiro::draw::FacesStyle::NormalSource normal_source = hiro::draw::FacesStyle::NormalSource::flat_normals; glw::PTexture2D normal_texture = nullptr; bool use_matcap = false; glw::PTexture2D matcap_sampler = nullptr; };
Detailed Documentation
Face rendering stylization.
Fields
bool back_face_culling = false
When enabled, faces with flat normal vector turned away from the camera are hidden.
bool wireframe = false
When enabled, only face edges are rendered.
hiro::shader::Material material
Material setting for the faces.
hiro::draw::ColorSource color_source = hiro::draw::ColorSource::material
Color source used to colorize the faces.
glw::PTexture2D albedo_texture = nullptr
Albedo texture. To use, set color source to ColorSource::albedo_map.
hiro::draw::FacesStyle::NormalSource normal_source = hiro::draw::FacesStyle::NormalSource::flat_normals
Normal source used to calculate the lighting.
glw::PTexture2D normal_texture = nullptr
Normal texture. To use, set normal source to NormalSource::normal_map.
bool use_matcap = false
When enabled, color and lighting is picked from matcap sampler texture.
glw::PTexture2D matcap_sampler = nullptr
Matcap sampler. Used only when matcap rendering is enabled.