template struct glw::TAttrib

#include <ArrayObject.h>

template <gl::GLenum T, uint32_t N>
struct TAttrib: public glw::Attrib {
    // construction

    TAttrib();
    TAttrib(uint32_t byte_offset, uint32_t byte_stride);
};

Inherited Members

public:
    // fields

    gl::GLenum type;
    uint32_t per_vert;
    uint64_t offset;
    uint32_t stride;