template struct glw::TAttrib
#include <ArrayObject.h> template <gl::GLenum T, uint32_t N> struct TAttrib: public glw::Attrib { // construction TAttrib(); TAttrib(uint32_t byte_offset, uint32_t byte_stride); };
Inherited Members
public: // fields gl::GLenum type; uint32_t per_vert; uint64_t offset; uint32_t stride;