struct glw::ShaderPipeline

#include <ShaderProgramList.h>

struct ShaderPipeline {
    // fields

    utils::Property<ShaderPipeline, std::string,&ShaderPipeline::GetVert,&ShaderPipeline::SetVert> vert;
    utils::Property<ShaderPipeline, std::string,&ShaderPipeline::GetTesc,&ShaderPipeline::SetTesc> tesc;
    utils::Property<ShaderPipeline, std::string,&ShaderPipeline::GetTese,&ShaderPipeline::SetTese> tese;
    utils::Property<ShaderPipeline, std::string,&ShaderPipeline::GetGeom,&ShaderPipeline::SetGeom> geom;
    utils::Property<ShaderPipeline, std::string,&ShaderPipeline::GetFrag,&ShaderPipeline::SetFrag> frag;

    // construction

    ShaderPipeline();
    ShaderPipeline(const std::string& base_filename);

    // methods

    std::map<glw::ShaderType, std::string> GetAll() const;
    std::string Get(glw::ShaderType type);
    std::string GetVert() const;
    std::string GetTesc() const;
    std::string GetTese() const;
    std::string GetGeom() const;
    std::string GetFrag() const;
    void SetVert(const std::string& value);
    void SetTesc(const std::string& value);
    void SetTese(const std::string& value);
    void SetGeom(const std::string& value);
    void SetFrag(const std::string& value);
};