struct glw::Attrib
Array attribute. Defines how specific data are stored in combined buffer. For example how are vertex colors stored in array of vertex data.
#include <ArrayObject.h> struct Attrib { // fields gl::GLenum type; uint32_t per_vert; uint64_t offset; uint32_t stride; // construction Attrib(gl::GLenum gl_type, uint32_t data_per_vert, uint32_t byte_offset, uint32_t byte_stride); };