struct geom::CollisionResult
#include <Geometry.h> struct CollisionResult { // fields bool is_collision; glm::vec3 point1; glm::vec3 point2; float param1; float param2; float depth; };
#include <Geometry.h> struct CollisionResult { // fields bool is_collision; glm::vec3 point1; glm::vec3 point2; float param1; float param2; float depth; };