struct cogs::VertexSkinData
#include <Armature.h> struct VertexSkinData { // fields glm::ivec4 ids = glm::ivec4(-1); glm::vec4 weights = glm::vec4(0.0f); };
#include <Armature.h> struct VertexSkinData { // fields glm::ivec4 ids = glm::ivec4(-1); glm::vec4 weights = glm::vec4(0.0f); };