struct cogs::SkeletonPose
Overview
Structure used for storage of specific configuration of bone transformations in a skeleton. More…
#include <SkeletonPose.h> struct SkeletonPose { // fields Transform root_transform; std::vector<BoneTransform> bone_transforms; // methods void InterpolateWith(const SkeletonPose& target_pose, float target_weight, SkeletonPose* out_pose) const; };
Detailed Documentation
Structure used for storage of specific configuration of bone transformations in a skeleton.
Fields
Transform root_transform
Transformation matrix used for all bones in the skeleton.
std::vector<BoneTransform> bone_transforms
Per-bone specific transformations.
Methods
void InterpolateWith(const SkeletonPose& target_pose, float target_weight, SkeletonPose* out_pose) const
Interpolates between this pose and target pose.
Target pose must be designed for same skeleton. cogs::Transform::InterpolateWith is used for each corresponding pair of transformations.