struct cogs::SkeletonAction::RootChannels

Overview

#include <SkeletonAction.h>

struct RootChannels {
    // fields

    Interpolator<glm::quat> rotation;
    Interpolator<glm::vec3> position;

    // methods

    bool IsEmpty() const;
};

Detailed Documentation

Methods

bool IsEmpty() const

Checks whether all channels are empty.