struct cogs::Mesh

Overview

A Mesh is structure containing a point-cloud a triangulation and a material. Not all of these are required. More…

#include <Mesh.h>

struct Mesh {
    // fields

    std::shared_ptr<PointCloud> points;
    std::shared_ptr<Triangulation> faces;
    std::shared_ptr<MaterialModel> material;

    // methods

    bool HasPoints() const;
    bool HasFaces() const;
    bool HasMaterial() const;
    virtual bool Import(const std::string& filename);
    virtual bool Export(const std::string& filename) const;
};

Detailed Documentation

A Mesh is structure containing a point-cloud a triangulation and a material. Not all of these are required.

Each of the point-cloud, faces or material may be undefined.

Methods

bool HasPoints() const

Returns true when mesh has points assigned - non nullptr.

bool HasFaces() const

Returns true when mesh has faces assigned - non nullptr.

bool HasMaterial() const

Returns true when mesh has material assigned - non nullptr.

virtual bool Import(const std::string& filename)

Import from a file. Return success.

virtual bool Export(const std::string& filename) const

Import to a file. Create a directory hierarchy if necessary. Return success.