struct cogs::Bone::Cache
#include <Bone.h> struct Cache { // fields glm::mat4 global_transform_head; glm::mat4 global_transform_tail; glm::vec3 head; glm::vec3 tail; glm::mat3 basis; };
#include <Bone.h> struct Cache { // fields glm::mat4 global_transform_head; glm::mat4 global_transform_tail; glm::vec3 head; glm::vec3 tail; glm::mat3 basis; };