struct cogs::AabbHierarchy::TreeNode

struct TreeNode {
    // construction

    TreeNode(std::vector<geom::Triangle3>& triangles, const geom::Aabb3& aabb, const uint8_t depth = 0, const uint8_t cycle_counter = 0);

    // methods

    void GetIntersections(const geom::Line3& ray, std::vector<glm::vec3>* intersections) const;
};