enum hiro::draw::ColorSource

Overview

Available sources of color information. More…

#include <ElementRenderer.h>

enum ColorSource {
    material       = 0,
    positions      = 1,
    normals        = 2,
    custom         = 3,
    normals_n      = 4,
    checkerboard   = 5,
    albedo_texture = 6,
};

Detailed Documentation

Available sources of color information.

Enum Values

material

Color is taken from the material.

positions

Raw 3D positions are used to represent colors.

normals

Raw 3D normals are used to represent colors.

normals_n

Vertex color attribute used to get colors.

3D normals mapped to the visible color range.

checkerboard

Checkerboard texture used to get colors.

albedo_texture

Albedo texture used to get colors.