enum hiro::draw::ColorSource
Overview
Available sources of color information. More…
#include <ElementRenderer.h> enum ColorSource { material = 0, positions = 1, normals = 2, custom = 3, normals_n = 4, checkerboard = 5, albedo_texture = 6, };
Detailed Documentation
Available sources of color information.
Enum Values
material
Color is taken from the material.
positions
Raw 3D positions are used to represent colors.
normals
Raw 3D normals are used to represent colors.
normals_n
Vertex color attribute used to get colors.
3D normals mapped to the visible color range.
checkerboard
Checkerboard texture used to get colors.
albedo_texture
Albedo texture used to get colors.