enum glw::Wrapping

Overview

#include <Texture.h>

enum Wrapping {
    repeat        = uint32_t(gl::GLenum::GL_REPEAT),
    mirror_repeat = uint32_t(gl::GLenum::GL_MIRRORED_REPEAT),
    clamp         = uint32_t(gl::GLenum::GL_CLAMP_TO_EDGE),
    border_color  = uint32_t(gl::GLenum::GL_CLAMP_TO_BORDER),
};

Detailed Documentation

Enum Values

repeat

repeats image as tiles

mirror_repeat

repeats image but flips closest tiles

clamp

colors around image are equal to the image edges

border_color

colors around have color specified using GL_TEXTURE_BORDER_COLOR