enum glw::Wrapping
Overview
#include <Texture.h> enum Wrapping { repeat = uint32_t(gl::GLenum::GL_REPEAT), mirror_repeat = uint32_t(gl::GLenum::GL_MIRRORED_REPEAT), clamp = uint32_t(gl::GLenum::GL_CLAMP_TO_EDGE), border_color = uint32_t(gl::GLenum::GL_CLAMP_TO_BORDER), };
Detailed Documentation
Enum Values
repeat
repeats image as tiles
mirror_repeat
repeats image but flips closest tiles
clamp
colors around image are equal to the image edges
border_color
colors around have color specified using GL_TEXTURE_BORDER_COLOR