enum glw::ShaderType

Indicates the type of shader.

#include <ShaderProgram.h>

enum ShaderType {
    vertex    =(unsigned int)gl::GLenum::GL_VERTEX_SHADER,
    tess_ctrl =(unsigned int)gl::GLenum::GL_TESS_CONTROL_SHADER,
    tess_eval =(unsigned int)gl::GLenum::GL_TESS_EVALUATION_SHADER,
    geometry  =(unsigned int)gl::GLenum::GL_GEOMETRY_SHADER,
    fragment  =(unsigned int)gl::GLenum::GL_FRAGMENT_SHADER,
    compute   =(unsigned int)gl::GLenum::GL_COMPUTE_SHADER,
    none      =(unsigned int)gl::GLenum::GL_NONE,
};