enum glw::ShaderType
Indicates the type of shader.
#include <ShaderProgram.h> enum ShaderType { vertex =(unsigned int)gl::GLenum::GL_VERTEX_SHADER, tess_ctrl =(unsigned int)gl::GLenum::GL_TESS_CONTROL_SHADER, tess_eval =(unsigned int)gl::GLenum::GL_TESS_EVALUATION_SHADER, geometry =(unsigned int)gl::GLenum::GL_GEOMETRY_SHADER, fragment =(unsigned int)gl::GLenum::GL_FRAGMENT_SHADER, compute =(unsigned int)gl::GLenum::GL_COMPUTE_SHADER, none =(unsigned int)gl::GLenum::GL_NONE, };