enum glw::FrameBuffer::DepthBufferType
Overview
Possible depth buffer types. More…
#include <FrameBuffer.h> enum DepthBufferType { none = 0, hidden = 1, texture = 2, };
Detailed Documentation
Possible depth buffer types.
Enum Values
none
No depth buffer.
hidden
Hidden depth buffer using render buffer.
texture
Accessible depth buffer using texture object.