enum glw::FrameBuffer::DepthBufferType

Overview

Possible depth buffer types. More…

#include <FrameBuffer.h>

enum DepthBufferType {
    none    = 0,
    hidden  = 1,
    texture = 2,
};

Detailed Documentation

Possible depth buffer types.

Enum Values

none

No depth buffer.

hidden

Hidden depth buffer using render buffer.

texture

Accessible depth buffer using texture object.