enum glw::DrawMode
Specifies what kind of primitives are rendered.
#include <ArrayObject.h> enum DrawMode { points = uint32_t(gl::GLenum::GL_POINTS), lines = uint32_t(gl::GLenum::GL_LINES), line_strip = uint32_t(gl::GLenum::GL_LINE_STRIP), line_loop = uint32_t(gl::GLenum::GL_LINE_LOOP), triangles = uint32_t(gl::GLenum::GL_TRIANGLES), triangle_strip = uint32_t(gl::GLenum::GL_TRIANGLE_STRIP), triangle_fan = uint32_t(gl::GLenum::GL_TRIANGLE_FAN), patches = uint32_t(gl::GLenum::GL_PATCHES), };