enum glw::DrawMode

Specifies what kind of primitives are rendered.

#include <ArrayObject.h>

enum DrawMode {
    points         = uint32_t(gl::GLenum::GL_POINTS),
    lines          = uint32_t(gl::GLenum::GL_LINES),
    line_strip     = uint32_t(gl::GLenum::GL_LINE_STRIP),
    line_loop      = uint32_t(gl::GLenum::GL_LINE_LOOP),
    triangles      = uint32_t(gl::GLenum::GL_TRIANGLES),
    triangle_strip = uint32_t(gl::GLenum::GL_TRIANGLE_STRIP),
    triangle_fan   = uint32_t(gl::GLenum::GL_TRIANGLE_FAN),
    patches        = uint32_t(gl::GLenum::GL_PATCHES),
};