enum glw::DepthDataFormat

Overview

#include <Texture.h>

enum DepthDataFormat {
    uint16_norm = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT16),
    uint24_norm = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT24),
    float32     = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT32F),
};

Detailed Documentation

Enum Values

uint16_norm

range < 0.0, 1.0> internally represented as 16 bit unsigned integral number

uint24_norm

range < 0.0, 1.0> internally represented as 24 bit unsigned integral number

float32

32 bit floating point number