enum glw::DepthDataFormat
Overview
#include <Texture.h> enum DepthDataFormat { uint16_norm = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT16), uint24_norm = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT24), float32 = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT32F), };
Detailed Documentation
Enum Values
uint16_norm
range < 0.0, 1.0> internally represented as 16 bit unsigned integral number
uint24_norm
range < 0.0, 1.0> internally represented as 24 bit unsigned integral number
float32
32 bit floating point number