enum glw::ColorType
Overview
#include <Texture.h> enum ColorType { uint8_norm, int8_norm, uint16_norm, int16_norm, uint8, int8, uint16, int16, uint32, int32, float16, float32, };
Detailed Documentation
Enum Values
uint8_norm
range < 0.0, 1.0> internally represented as 8 bit unsigned integral number
int8_norm
range <-1.0, 1.0> internally represented as 8 bit integral number
uint16_norm
range < 0.0, 1.0> internally represented as 16 bit unsigned integral number
int16_norm
range <-1.0, 1.0> internally represented as 16 bit integral number
uint8
true 8 bit unsigned integral number
int8
true 8 bit integral number
uint16
true 16 bit unsigned integral number
int16
true 16 bit integral number
uint32
true 32 bit unsigned integral number
int32
true 32 bit integral number
float16
16 bit floating point number
float32
32 bit floating point number