enum glw::ColorType

Overview

#include <Texture.h>

enum ColorType {
    uint8_norm,
    int8_norm,
    uint16_norm,
    int16_norm,
    uint8,
    int8,
    uint16,
    int16,
    uint32,
    int32,
    float16,
    float32,
};

Detailed Documentation

Enum Values

uint8_norm

range < 0.0, 1.0> internally represented as 8 bit unsigned integral number

int8_norm

range <-1.0, 1.0> internally represented as 8 bit integral number

uint16_norm

range < 0.0, 1.0> internally represented as 16 bit unsigned integral number

int16_norm

range <-1.0, 1.0> internally represented as 16 bit integral number

uint8

true 8 bit unsigned integral number

int8

true 8 bit integral number

uint16

true 16 bit unsigned integral number

int16

true 16 bit integral number

uint32

true 32 bit unsigned integral number

int32

true 32 bit integral number

float16

16 bit floating point number

float32

32 bit floating point number