class hiro::modules::SkeletonResource

Overview

Resource that allows visualization of a cogs::Skeleton structure. More…

#include <SkeletonResource.h>

class SkeletonResource: public hiro::Resource {
public:
    // fields

    const geom::Aabb3 AABB;

    // construction

    SkeletonResource(const std::string& name, const cogs::Skeleton& skeleton);
    SkeletonResource(const std::string& name, const cogs::Skeleton& skeleton, const cogs::SkeletonAction& action);

    // methods

    const cogs::SkeletonPose& GetRestPose() const;
    void SetPose(const cogs::SkeletonPose& pose);
    const cogs::SkeletonPose& GetPose() const;
    const cogs::Skeleton& GetSkeleton() const;
    const cogs::SkeletonAction* GetAction() const;

protected:
    // fields

    cogs::SkeletonPose restpose_;
    cogs::SkeletonPose pose_;
    cogs::Skeleton skeleton_;
    std::unique_ptr<cogs::SkeletonAction> skeleton_action_;

    // construction

    SkeletonResource(const hiro::ResourceId& dataid, const cogs::Skeleton& skeleton);

    // methods

    virtual hiro::PGadget CreateGadget();
};

Inherited Members

public:
    // fields

    const hiro::ResourceId ID;

    // methods

    virtual hiro::PGadget CreateGadget() = 0;
    void ResetGadgets();
    virtual void Update(float delta_time);

protected:
    // methods

    void DrawOnNextUpdate() const;

Detailed Documentation

Resource that allows visualization of a cogs::Skeleton structure.

Construction

SkeletonResource(const std::string& name, const cogs::Skeleton& skeleton)

Creates new resource from the specified skeleton.

SkeletonResource(const std::string& name, const cogs::Skeleton& skeleton, const cogs::SkeletonAction& action)

Creates new resource from the specified skeleton and assigns it an action.

Methods

const cogs::SkeletonPose& GetRestPose() const

Returns rest pose of a skeleton.

void SetPose(const cogs::SkeletonPose& pose)

Changes the pose applied to the skeleton.

const cogs::SkeletonPose& GetPose() const

Returns pose that is currently applied to the skeleton.

const cogs::Skeleton& GetSkeleton() const

Returns currently assigned skeleton.

const cogs::SkeletonAction* GetAction() const

Returns assigned skeleton action.

virtual hiro::PGadget CreateGadget()

Override this method to create custom Gadget type objects.