class hiro::draw::SkeletonRenderer
Overview
Skeleton visualization with possibility to change poses. More…
#include <SkeletonRenderer.h> class SkeletonRenderer: public hiro::draw::ElementRenderer { public: // fields const uint32_t BONE_COUNT; // construction SkeletonRenderer(const cogs::Skeleton& skeleton); SkeletonRenderer(const hiro::draw::SkeletonRenderer& source); SkeletonRenderer(hiro::draw::SkeletonRenderer&&); virtual ~SkeletonRenderer(); // methods SkeletonRenderer& operator=(const hiro::draw::SkeletonRenderer& source); SkeletonRenderer& operator=(hiro::draw::SkeletonRenderer&&); void SetPose(const cogs::SkeletonPose& skelpose); protected: // methods virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style); virtual void OnRenderSimple(); virtual void OnRenderFaces(); };
Inherited Members
public: // methods virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style) = 0; ElementRenderer& operator=(const hiro::draw::ElementRenderer& source); ElementRenderer& operator=(hiro::draw::ElementRenderer&&); protected: // methods virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); virtual void Render(const std::string& program); virtual void OnRenderSimple(); virtual void Render2D(const std::string& program); virtual void OnRenderSimple2D(); virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer); template <typename StyleType> const StyleType* GetStyle() const; const Scene* GetScene() const; virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); virtual void Render(const std::string& program); virtual void OnRenderPoints(); virtual void OnRenderFaces(); virtual void OnRenderNormals(); void RenderPoints(const hiro::draw::PointsStyle& style, std::function<void(void)> render_func); void RenderFaces(const hiro::draw::FacesStyle& style, std::function<void(void)> render_func); void RenderNormals(const hiro::draw::NormalsStyle& style, std::function<void(void)> render_func);
Detailed Documentation
Skeleton visualization with possibility to change poses.
Fields
const uint32_t BONE_COUNT
Number of bones in the skeleton.
Construction
SkeletonRenderer(const cogs::Skeleton& skeleton)
Creates a renderer with the specified skeleton.
Methods
void SetPose(const cogs::SkeletonPose& skelpose)
Changes the pose in which the skeleton will be rendered.
virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style)
Test whether specified style is compatible with object.
virtual void OnRenderSimple()
Renders the skeleton in the line mode.
virtual void OnRenderFaces()
Renders the skeleton in the polygonal mode.