class hiro::draw::PointCloudRenderer
Overview
Renderer used for rendering point clouds. More…
#include <PointCloudRenderer.h> class PointCloudRenderer: public hiro::draw::ElementRenderer { public: // construction PointCloudRenderer(); PointCloudRenderer(const cogs::PointCloud& pc); PointCloudRenderer(const hiro::draw::PointCloudRenderer& source); PointCloudRenderer(hiro::draw::PointCloudRenderer&&); virtual ~PointCloudRenderer(); // methods PointCloudRenderer& operator=(const hiro::draw::PointCloudRenderer& source); PointCloudRenderer& operator=(hiro::draw::PointCloudRenderer&&); void Reset(const cogs::PointCloud& pc); size_t GetPointCount() const; void SetColors(const std::vector<cogs::Color3f>& colors); virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style); protected: // methods virtual void OnRenderPoints(); virtual void OnRenderNormals(); };
Inherited Members
public: // methods virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style) = 0; ElementRenderer& operator=(const hiro::draw::ElementRenderer& source); ElementRenderer& operator=(hiro::draw::ElementRenderer&&); protected: // methods virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); virtual void Render(const std::string& program); virtual void OnRenderSimple(); virtual void Render2D(const std::string& program); virtual void OnRenderSimple2D(); virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer); template <typename StyleType> const StyleType* GetStyle() const; const Scene* GetScene() const; virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); virtual void Render(const std::string& program); virtual void OnRenderPoints(); virtual void OnRenderFaces(); virtual void OnRenderNormals(); void RenderPoints(const hiro::draw::PointsStyle& style, std::function<void(void)> render_func); void RenderFaces(const hiro::draw::FacesStyle& style, std::function<void(void)> render_func); void RenderNormals(const hiro::draw::NormalsStyle& style, std::function<void(void)> render_func);
Detailed Documentation
Renderer used for rendering point clouds.
Construction
PointCloudRenderer()
Creates a renderer without point cloud.
PointCloudRenderer(const cogs::PointCloud& pc)
Creates a renderer with the specified point cloud.
Methods
void Reset(const cogs::PointCloud& pc)
Replaces currently set point cloud with a new one.
size_t GetPointCount() const
Returns number of points in the rendered pointcloud.
void SetColors(const std::vector<cogs::Color3f>& colors)
Set custom color for each point.
virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style)
Test whether specified style is compatible with the object.
virtual void OnRenderPoints()
Defines behavior on point rendering.
virtual void OnRenderNormals()
Defines behavior on normal rendering.