class hiro::draw::GraphRenderer
Overview
Renderer used for rendering 2D graphs. More…
#include <GraphRenderer.h> class GraphRenderer: public hiro::draw::Renderer { public: // construction GraphRenderer(const std::vector<float>& values_y); GraphRenderer(std::vector<glm::vec2> values); GraphRenderer(const hiro::draw::GraphRenderer& source); GraphRenderer(hiro::draw::GraphRenderer&&); virtual ~GraphRenderer(); // methods GraphRenderer& operator=(const hiro::draw::GraphRenderer& source); GraphRenderer& operator=(hiro::draw::GraphRenderer&&); virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style); protected: // methods virtual void Render2D(const std::string& program); virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer); virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); };
Inherited Members
public: // methods virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style) = 0; protected: // methods virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); virtual void Render(const std::string& program); virtual void OnRenderSimple(); virtual void Render2D(const std::string& program); virtual void OnRenderSimple2D(); virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer); template <typename StyleType> const StyleType* GetStyle() const; const Scene* GetScene() const;
Detailed Documentation
Renderer used for rendering 2D graphs.
Construction
GraphRenderer(const std::vector<float>& values_y)
Creates a graph with data points of specified y values.
GraphRenderer(std::vector<glm::vec2> values)
Creates a graph with data points of specified values. Sorted by x value before used.
Methods
virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style)
Test whether specified style is compatible with the object.
virtual void Render2D(const std::string& program)
Defines 2d rendering behavior.
virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer)
DEfines texts to be rendered.
virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs)
Loads shader programs required by this renderer.