class hiro::draw::FrustumRenderer
Overview
Renderer used for rendering cogs::Frustum. More…
#include <FrustumRenderer.h> class FrustumRenderer: public hiro::draw::Renderer { public: // construction FrustumRenderer(); FrustumRenderer(const cogs::Frustum& frustum); FrustumRenderer(const hiro::draw::FrustumRenderer&); FrustumRenderer(hiro::draw::FrustumRenderer&&); virtual ~FrustumRenderer(); // methods FrustumRenderer& operator=(const hiro::draw::FrustumRenderer&); FrustumRenderer& operator=(hiro::draw::FrustumRenderer&&); void SetFrustum(const cogs::Frustum& frustum); virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style); protected: // methods virtual void OnRenderSimple(); };
Inherited Members
public: // methods virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style) = 0; protected: // methods virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); virtual void Render(const std::string& program); virtual void OnRenderSimple(); virtual void Render2D(const std::string& program); virtual void OnRenderSimple2D(); virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer); template <typename StyleType> const StyleType* GetStyle() const; const Scene* GetScene() const;
Detailed Documentation
Renderer used for rendering cogs::Frustum.
Construction
FrustumRenderer()
Creates a renderer without a frustum defined.
FrustumRenderer(const cogs::Frustum& frustum)
Creates a renderer with the specified frustum.
Methods
void SetFrustum(const cogs::Frustum& frustum)
Replace the currently used frustum with a new one.
virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style)
Test whether specified style is compatible with the object.
virtual void OnRenderSimple()
Specifies what happens when simple rendering is performed.