class hiro::draw::CircleRenderer

Overview

Renderer used for rendering meshes. More…

#include <CircleRenderer.h>

class CircleRenderer: public hiro::draw::Renderer {
public:
    // construction

    CircleRenderer();
    CircleRenderer(const CircleRenderer& source);
    CircleRenderer(CircleRenderer&&);
    virtual ~CircleRenderer();

    // methods

    CircleRenderer& operator=(const CircleRenderer& source);
    CircleRenderer& operator=(CircleRenderer&&);
    void ClearCircles();
    void AddCircle(const geom::Circle& circle, const cogs::Color3f& color);
    void AddCircles(const std::vector<glm::vec2>& centers, float radius, const cogs::Color3f& color);
    void SetCircles(const std::vector<glm::vec2>& centers, float radius, const cogs::Color3f& color);
    virtual bool IsCompatibileWithStyle(const Style* style);

protected:
    // methods

    virtual void Render2D(const std::string& program);
    virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs);
};

Inherited Members

public:
    // methods

    virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style) = 0;

protected:
    // methods

    virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs);
    virtual void Render(const std::string& program);
    virtual void OnRenderSimple();
    virtual void Render2D(const std::string& program);
    virtual void OnRenderSimple2D();
    virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer);

    template <typename StyleType>
    const StyleType* GetStyle() const;

    const Scene* GetScene() const;

Detailed Documentation

Renderer used for rendering meshes.

Methods

virtual bool IsCompatibileWithStyle(const Style* style)

Test whether specified style is compatible with the object.

virtual void Render2D(const std::string& program)

Override this method to specify custom rendering behavior in 2D rendering pass.

virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs)

Override this method to load specialized shader programs for your object.