class hiro::draw::BillboardRenderer
Overview
Renderer used for rendering images in 3D space. More…
#include <BillboardRenderer.h> class BillboardRenderer: public hiro::draw::ElementRenderer { public: // construction BillboardRenderer(); BillboardRenderer(const std::string& texture_filename); BillboardRenderer(const glw::PTexture2D& texture); BillboardRenderer(const hiro::draw::BillboardRenderer& source); BillboardRenderer(hiro::draw::BillboardRenderer&&); virtual ~BillboardRenderer(); // methods BillboardRenderer& operator=(const hiro::draw::BillboardRenderer& source); BillboardRenderer& operator=(hiro::draw::BillboardRenderer&&); void SetTexture(const glw::PTexture2D& texture); glw::PTexture2D GetTexture() const; virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style); protected: // methods virtual void OnRenderFaces(); };
Inherited Members
public: // methods virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style) = 0; ElementRenderer& operator=(const hiro::draw::ElementRenderer& source); ElementRenderer& operator=(hiro::draw::ElementRenderer&&); protected: // methods virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); virtual void Render(const std::string& program); virtual void OnRenderSimple(); virtual void Render2D(const std::string& program); virtual void OnRenderSimple2D(); virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer); template <typename StyleType> const StyleType* GetStyle() const; const Scene* GetScene() const; virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs); virtual void Render(const std::string& program); virtual void OnRenderPoints(); virtual void OnRenderFaces(); virtual void OnRenderNormals(); void RenderPoints(const hiro::draw::PointsStyle& style, std::function<void(void)> render_func); void RenderFaces(const hiro::draw::FacesStyle& style, std::function<void(void)> render_func); void RenderNormals(const hiro::draw::NormalsStyle& style, std::function<void(void)> render_func);
Detailed Documentation
Renderer used for rendering images in 3D space.
Construction
BillboardRenderer()
Creates a renderer with an empty image.
BillboardRenderer(const std::string& texture_filename)
Creates a renderer with an image loaded from a file.
BillboardRenderer(const glw::PTexture2D& texture)
Creates a renderer with an image stored in a provided texture.
Methods
void SetTexture(const glw::PTexture2D& texture)
Replaces currently set image with a new one.
glw::PTexture2D GetTexture() const
Returns currently set texture.
virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style)
Test whether specified style is compatible with the object.
virtual void OnRenderFaces()
Defines behavior on face rendering.