class hiro::Resource
Overview
Data storage and application interface for every module. More…
#include <Resource.h> class Resource { public: // fields const hiro::ResourceId ID; // construction Resource(const hiro::ResourceId& id); Resource(const std::string& name, const std::string& category); // methods virtual hiro::PGadget CreateGadget() = 0; void ResetGadgets(); virtual void Update(float delta_time); protected: // methods void DrawOnNextUpdate() const; };
Detailed Documentation
Data storage and application interface for every module.
Each custom module implementation should override Resource and create a custom class. The custom class should specify type of Gadget object to create. The custom Resource objects are is created by user application, and registered in HIRO as shared pointer via hiro::AddResource function.
Fields
const hiro::ResourceId ID
Unique identifier of this object.
Construction
Resource(const hiro::ResourceId& id)
Constructor that assign specified ResourceId.
Resource(const std::string& name, const std::string& category)
Constructor that creates ResourceId from the specified name and category parameters.
Methods
virtual hiro::PGadget CreateGadget() = 0
Override this method to create custom Gadget type objects.
void ResetGadgets()
Forces all existing Gadget objects created by this to be destroyed and created again.
virtual void Update(float delta_time)
Update method is called by the HIRO engine automatically every frame.
Parameters:
delta_time |
Specifies the number of seconds since the last Update call. |
void DrawOnNextUpdate() const
Tells the system to render on next update. Effect only when “optimized rendering” enabled.