class guip::GuiSystem
Overview
Manages context, rendering and live span for all created widgets. More…
#include <GuiSystem.h> class GuiSystem: public glw::WindowEventObserver { public: // classes class LoggerProxy; // construction GuiSystem(); ~GuiSystem(); // methods bool Initialize(const std::string& resource_dir, std::shared_ptr<glw::Window> window); void Update(float time_delta); void Draw(); bool IsDirty(); CEGUI::GUIContext* GetContext(); CEGUI::Window* GetRoot(); protected: // methods virtual void OnMouseDown(int button, int mods); virtual void OnMouseUp(int button, int mods); virtual void OnMouseWheel(double xoffset, double yoffset); virtual void OnMouseMove(double xpos, double ypos); virtual void OnCharacter(char codepoint); virtual void OnKeyDown(int key, int mods, bool is_repeat); virtual void OnKeyUp(int key, int mods); virtual void OnWindowResize(int width, int height); virtual void OnContentScale(float xscale, float yscale); };
Inherited Members
protected: // methods virtual void OnMouseMove(double xpos, double ypos); virtual void OnMouseDown(int button, int mods); virtual void OnMouseUp(int button, int mods); virtual void OnMouseWheel(double xoffset, double yoffset); virtual void OnCharacter(char codepoint); virtual void OnKeyDown(int key, int mods, bool is_repeat); virtual void OnKeyUp(int key, int mods); virtual void OnTouch(unsigned int num_of_contacts, unsigned int* id, double* xpos, double* ypos, double* cwidth, double* cheight); virtual void OnTouchGestBegin(); virtual void OnTouchGestEnd(); virtual void OnTouchGestZoom(double distance, double xpos, double ypos); virtual void OnTouchGestPan(double distance, double xpos, double ypos); virtual void OnWindowMove(int xpos, int ypos); virtual void OnWindowRefresh(); virtual void OnWindowResize(int width, int height); virtual void OnContentScale(float xscale, float yscale); virtual void OnFramebufferResize(int width, int height); virtual void OnWindowIconify(int is_iconified); virtual void OnWindowFocus(int is_focused); virtual void OnWindowClose(); virtual void OnFilesDropped(const std::vector<std::string>& files);
Detailed Documentation
Manages context, rendering and live span for all created widgets.
The class automatically creates and destroys gui context as it exists.
Methods
bool Initialize(const std::string& resource_dir, std::shared_ptr<glw::Window> window)
Creates context. Without invoking this function, gui will not work.
void Draw()
Renders GUI into currently bound gl frame buffer.
bool IsDirty()
Whether GUI should be rendered.
CEGUI::GUIContext* GetContext()
Returns context of CEGUI system.
CEGUI::Window* GetRoot()
Returns the root window widget.