class glw::ProgramList
#include <ShaderProgramList.h>
class ProgramList {
public:
// construction
ProgramList();
~ProgramList();
// methods
static PProgramList Create();
void ClearAll();
void Reload();
void AddFromFile(const std::string& program_name, const ShaderPipeline& files, const std::map<std::string, std::string> replace_map = std::map<std::string, std::string>());
void AddFromSource(const std::string& program_name, const ShaderPipeline& sources, const std::map<std::string, std::string> replace_map = std::map<std::string, std::string>());
bool Exist(const std::string& program_name);
void Use(const std::string& program_name) const;
std::vector<std::string> GetAllProgramNames() const;
glw::PProgram GetProgram(const std::string& program_name);
bool IsEmpty();
};