class hiro::draw::Renderer — HIRO 0.7.0 documentation

# class hiro::draw::Renderer

## Overview

Abstract base class for an arbitrary renderer object. More…

    #include <Renderer.h>

    class Renderer {
    public:
        // construction

        Renderer();

        // methods

        virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style) = 0;

    protected:
        // methods

        virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs);
        virtual void Render(const std::string& program);
        virtual void OnRenderSimple();
        virtual void Render2D(const std::string& program);
        virtual void OnRenderSimple2D();
        virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer);

        template <typename StyleType>
        const StyleType* GetStyle() const;

        const Scene* GetScene() const;
    };

## Detailed Documentation

Abstract base class for an arbitrary renderer object.

### Methods

    virtual bool IsCompatibileWithStyle(const hiro::draw::Style* style) = 0

Test whether specified style is compatible with object.

    virtual void LoadRequiredShaderPrograms(glw::ProgramList* programs)

Override this method to load specialized shader programs for your object.

    virtual void Render(const std::string& program)

Override this method to specify custom rendering behavior in 3D rendering pass.

    virtual void OnRenderSimple()

Provides the possibility to render shapes using a simple color shader.

Vertex attributes:

vec3 in_position; at location 0 vec3 in_color; at location 1

Uniforms:

bool use_uniform_color = false; at location ULOC_CUSTOM_0 vec3 uniform_color = vec3(0,0,0); at location ULOC_CUSTOM_1

    virtual void Render2D(const std::string& program)

Override this method to specify custom rendering behavior in 2D rendering pass.

    virtual void OnRenderSimple2D()

Provides the possibility to render shapes using a simple color shader.

Vertex attributes:

vec3 in_position; at location 0 vec3 in_color; at location 1

Uniforms:

bool use_uniform_color = false; at location ULOC_CUSTOM_0 vec3 uniform_color = vec3(0,0,0); at location ULOC_CUSTOM_1

    virtual void FillTextRenderer(hiro::draw::TextRenderer* t_renderer)

Override this method to define texts to be rendered.

    template <typename StyleType>
    const StyleType* GetStyle() const

Obtain currently set object style of specific type. Can be used only in Update-Render stage!