struct cogs::MetaData::Transformation
#include <MetaData.h> struct Transformation { // fields glm::vec3 translation; glm::quat rotation; float scaling = 1.0f; // construction Transformation(); ~Transformation(); };
#include <MetaData.h> struct Transformation { // fields glm::vec3 translation; glm::quat rotation; float scaling = 1.0f; // construction Transformation(); ~Transformation(); };