# enum glw::FrameBuffer::DepthBufferType

## Overview

Possible depth buffer types. More…

    #include <FrameBuffer.h>

    enum DepthBufferType {
        none    = 0,
        hidden  = 1,
        texture = 2,
    };

## Detailed Documentation

Possible depth buffer types.

### Enum Values

    none

No depth buffer.

    hidden

Hidden depth buffer using render buffer.

    texture

Accessible depth buffer using texture object.