# enum glw::ColorType

## Overview

    #include <Texture.h>

    enum ColorType {
        uint8_norm,
        int8_norm,
        uint16_norm,
        int16_norm,
        uint8,
        int8,
        uint16,
        int16,
        uint32,
        int32,
        float16,
        float32,
    };

## Detailed Documentation

### Enum Values

    uint8_norm

range < 0.0, 1.0> internally represented as 8 bit unsigned integral number

    int8_norm

range <-1.0, 1.0> internally represented as 8 bit integral number

    uint16_norm

range < 0.0, 1.0> internally represented as 16 bit unsigned integral number

    int16_norm

range <-1.0, 1.0> internally represented as 16 bit integral number

    uint8

true 8 bit unsigned integral number

    int8

true 8 bit integral number

    uint16

true 16 bit unsigned integral number

    int16

true 16 bit integral number

    uint32

true 32 bit unsigned integral number

    int32

true 32 bit integral number

    float16

16 bit floating point number

    float32

32 bit floating point number