# struct glw::Window::InitParameters

## Overview

Parameters used to initialize Window. More…

    #include <Window.h>

    struct InitParameters {
        // fields

        glm::uvec2 resolution = glm::uvec2(640, 480);
        glm::uvec2 min_resolution = glm::uvec2(0);
        glm::uvec2 max_resolution = glm::uvec2(0);
        bool maximized = false;
        std::string caption = "GLW Window";
        int8_t aa_samples = 8;
        bool visible = true;
        bool try_share_contexts = true;
        bool resizable = true;
        glm::ivec2 position = glm::ivec2(100);
        bool fullscreen = false;
        bool hidden_cursor = false;
        bool show_decorations = true;
    };

## Detailed Documentation

Parameters used to initialize Window.

### Fields

    glm::uvec2 resolution = glm::uvec2(640, 480)

Initial resolution of the window frame buffer.

    glm::uvec2 min_resolution = glm::uvec2(0)

Minimum resolution of the window frame buffer.

    glm::uvec2 max_resolution = glm::uvec2(0)

Maximum resolution of the window frame buffer.

    bool maximized = false

Whether the window should be maximized on creation. Overrides resolution.

    std::string caption = "GLW Window"

Window title shown in frame top.

    int8_t aa_samples = 8

Desired number of samples to use for multisampling; Zero disables multisampling; Negative lets the driver decide; Default is 8.

    bool visible = true

Whether the windowed window will be initially visible.

    bool try_share_contexts = true

Try to detect if window exist in another context during initialization and share its context with it; default is true.

    bool resizable = true

Whether the windowed window will be resizable by the use; default is true.

    glm::ivec2 position = glm::ivec2(100)

Specifies position of created window; default is 100.

    bool fullscreen = false

Whether the window will be windowed or fullscreen.

    bool hidden_cursor = false

Whether the cursor will be hidden.

    bool show_decorations = true

Whether the windows bar will be hidden.