# enum glw::DepthDataFormat

## Overview

    #include <Texture.h>

    enum DepthDataFormat {
        uint16_norm = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT16),
        uint24_norm = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT24),
        float32     = uint32_t(gl::GLenum::GL_DEPTH_COMPONENT32F),
    };

## Detailed Documentation

### Enum Values

    uint16_norm

range < 0.0, 1.0> internally represented as 16 bit unsigned integral number

    uint24_norm

range < 0.0, 1.0> internally represented as 24 bit unsigned integral number

    float32

32 bit floating point number