target_sources(${PROJECT_NAME} PRIVATE
  ${CMAKE_CURRENT_LIST_DIR}/BillboardRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/CircleRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/FrustumRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/GeometryRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/GraphRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/ImageRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/LineFieldRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/MeshRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/PointCloudRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/RasterRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/SkeletonRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/SkinnedMeshRenderer.h
  )