target_sources(${PROJECT_NAME} PRIVATE
  ${CMAKE_CURRENT_LIST_DIR}/API.h
  ${CMAKE_CURRENT_LIST_DIR}/ArrayObject.h
  ${CMAKE_CURRENT_LIST_DIR}/FrameBuffer.h
  ${CMAKE_CURRENT_LIST_DIR}/ShaderBuild.h
  ${CMAKE_CURRENT_LIST_DIR}/ShaderProgram.h
  ${CMAKE_CURRENT_LIST_DIR}/ShaderProgramList.h
  ${CMAKE_CURRENT_LIST_DIR}/Texture.h
  ${CMAKE_CURRENT_LIST_DIR}/UniformBuffer.h
  ${CMAKE_CURRENT_LIST_DIR}/Utils.h
  ${CMAKE_CURRENT_LIST_DIR}/Version.h
  ${CMAKE_CURRENT_LIST_DIR}/WindowEventObserver.h
  ${CMAKE_CURRENT_LIST_DIR}/Window.h
)
