target_sources(${PROJECT_NAME} PRIVATE
  ${CMAKE_CURRENT_LIST_DIR}/BillboardRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/GeometryRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/GraphRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/LineFieldRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/MeshRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/PointCloudRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/SkeletonRenderer.h
  ${CMAKE_CURRENT_LIST_DIR}/SkinnedMeshRenderer.h
  )